AB003. SOH25_AB_176. Use of artificial intelligence and the Unreal Engine gaming platform in demonstrating surgical pathology: a case of lumbar hernia repair
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AB003. SOH25_AB_176. Use of artificial intelligence and the Unreal Engine gaming platform in demonstrating surgical pathology: a case of lumbar hernia repair

Siobhan Clifford, Dara Walsh, John Calvin Coffey

Department of Surgery, University Hospital Limerick, Dooradoyle, Limerick, Ireland


Background: A 69-year-old lady presented with an incisional lumbar hernia following spinal surgery and underwent laparoscopic totally extraperitoneal (TEP) repair. Lumbar hernias are a rare clinical presentation and therefore, pre-operative planning poses a challenge. Medical imaging techniques are constantly evolving to produce higher definition illustrations of human anatomy. These advancements are revolutionising accessible anatomy for educational purposes, but also for operative planning.

Methods: An artificial intelligence (AI) supported application was developed to create a three dimensionsal (3D) reconstruction of the lumbar hernia from computed tomography imaging. The reconstructed images depicted the precise anatomical abnormalities implicated in this case. Reconstructions were then hosted on the Atlas gaming platform (Unreal Engine) to enable navigation and exploration. Adobe Premiere Pro was used to amalgamate 3D reconstructions and a video recording of the laparoscopic TEP lumbar hernia repair.

Results: A 7-minute video was compiled to demonstrate the precise anatomy of the lumbar hernia using the 3D reconstruction in the Atlas platform, and the laparoscopic TEP repair of same.

Conclusions: The development of 3D reconstructions of radiological imaging represents a novel method of anatomical education, for patients and students alike. Additionally, hosting reconstructions on the Atlas platform provided a novel opportunity for pre-operative planning for complex surgical presentations.

Keywords: Three dimensionsal reconstruction of radiological imaging (3D reconstruction of radiological imaging); artificial intelligence (AI); operative planning; anatomy education; lumbar hernia


Acknowledgments

None.


Footnote

Funding: None.

Conflicts of Interest: The authors have no conflicts of interest to declare.

Ethical Statement: The authors are accountable for all aspects of the work in ensuring that questions related to the accuracy or integrity of any part of the work are appropriately investigated and resolved.

Open Access Statement: This is an Open Access article distributed in accordance with the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 International License (CC BY-NC-ND 4.0), which permits the non-commercial replication and distribution of the article with the strict proviso that no changes or edits are made and the original work is properly cited (including links to both the formal publication through the relevant DOI and the license). See: https://creativecommons.org/licenses/by-nc-nd/4.0/.


doi: 10.21037/map-25-ab003
Cite this abstract as: Clifford S, Walsh D, Coffey JC. AB003. SOH25_AB_176. Use of artificial intelligence and the Unreal Engine gaming platform in demonstrating surgical pathology: a case of lumbar hernia repair. Mesentery Peritoneum 2025;9:AB003.

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